/*
 Copyright (C) 2010 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once


#include "vm/bbox.h"

namespace tb::render
{
class RenderBatch;
class RenderContext;

class SelectionBoundsRenderer
{
private:
  const vm::bbox3d m_bounds;

public:
  explicit SelectionBoundsRenderer(const vm::bbox3d& bounds);

  void render(RenderContext& renderContext, RenderBatch& renderBatch);

private:
  void renderBounds(RenderContext& renderContext, RenderBatch& renderBatch);
  void renderSize(RenderContext& renderContext, RenderBatch& renderBatch);
  void renderSize2D(RenderContext& renderContext, RenderBatch& renderBatch);
  void renderSize3D(RenderContext& renderContext, RenderBatch& renderBatch);
  void renderMinMax(RenderContext& renderContext, RenderBatch& renderBatch);
};

} // namespace tb::render
